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Sky

Ideas for EndCiv

Question

Hi ! I Have some Ideas for futur adds in EndCiv ;) 

-Restoration of destroyed houses to live in the new house ,

-Event, for example : Attack , illness or other ^^

-Have pets for example dogs to help us in our adventure to find various objects

-Workshop to improve or create various objects ;)


-Customization of characters with clothing, weapons and a lot of objects....

have a good day ^^ and sorry for my bad english im french :P 

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19 hours ago, Sky said:

-Restoration of destroyed houses to live in the new house ,

-Event, for example : Attack , illness or other ^^

-Have pets for example dogs to help us in our adventure to find various objects

-Workshop to improve or create various objects ;)

These are planned or already included ;)

19 hours ago, Sky said:


-Customization of characters with clothing, weapons and a lot of objects....

Weapons and tools can be equipped, about clothing and armor we will think about later.

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On 6.3.2016 at 11:58 AM, Sky said:

Just a question : A beta test is planned ? ^^

The game will be realesed in an alpha status as early Access game. So I don´t think there will be a beta test^_^

Edited by Nico

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Thank you for your reply ;)

Just a question : A beta test is planned ? ^^

 

You really did a great job , you have my full support ^^

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Got some ideas too:D

-Walls for defense like middle age walls with gates and towers

-Maybe the military faction. There could be some alive, I mean u survived the apocalypse, why shouldn´t there any soldiers trying to controll there own country^_^

-Plagues and mental diseases (some civilians could be going crazy, if u don´t help them)

-Storms (Sandstorms at example, so you need to clean the solar panels)

-Indipendent houseowners which stayed in their houses ( could be aggressive to strangers)

-Buildings which are built needs to be repaired after some time, when you use it. Items too.

-Herbalfields and you need skilled civs for making meds of these.

Some Ideas by me9_9

 

Edited by Nico

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20 hours ago, Nico said:

Got some ideas too:D-

Where did you get our Game Design document? :) 

I updated the Roadmap earlier today.

Walls: yes, but rather as a shanty version
Military faction: There are ideas like this and the reason for that you have explained
Plagues: maybe, mental diseases: very likely
Disasters: We have some in mind
NPS households are on the list
Repair : Yes
Herbalfields: Yes

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1 hour ago, Eyello said:

Where did you get our Game Design document? :) 

Maybe I can read your thoughts? Or I am really clever and working for the NSA ;) I guess I just wrote down some ideas. So it was coincidence that you guys had the same ideas hehe9_9

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The following are all realistic apocalyptic immersive ideas that could add lots of content to the simulator (Some of them are listed above this post):

- Medication (Herbal & Pharmaceutical) 

- Animals (Horses, Pigs, Cows, Chickens, Dogs, Cats...)

- Pleasure, Luxury & Drugs (Alcohol, Tobacco & Marijuana [Stress Relief], Playing Cards, Bored Games, Bug Spray, Candy, Flashlight, Pillow, Blanket, Vitamins... [Mood Booster])

- Reproduction & Kids (Humans & Pets)

- Whether & Temperature (Rain, Snow, Wind Storms, Lightning, Dry, Cold, Hot...)

- Biomes (Forest, Oceans, Rivers, Tundra, Desserts, Wetlands, Swamps...)

- Vehicles & Vehicle Parts (Fuel, Oil, Brakes, Tires, Engine, Fuel Injectors, Timing Belt, Headlights... [Motorcycles, Bicycles, Cars, Pickups, Trucks...])

- Urban, Suburban, Rural Areas (Villages, Towns, Cities, Metropolitan Capitals)

- Equipment, Ammo, Cloth & Weapons (Baseball Bat, Knife, Sword, Machete, Guns, Bullet Proof Vest...) 

- Crafting (Weapons, Bombs, Cars, Decorations, Furniture, Medicine, Cloth, Armor, Backpacks...)

- Hunting, Fishing & Gathering (Birds, Fish, Deer, Boar, Snakes, Rats, Worms, Insects, Apples, Berries, Lemon, Lime, Orange, Banana...)

- Soft Skills (Lodging, Gathering, Fishing, Hunting, Farming, Building, Skinning...Invention, Medical, Leadership, Mechanical...)

- Natural Sources (Windmill, Solar Panels, Water Well...)

- Housing & Shelter (Tents, Caves...)

- Tools (Axes, Knives, Hammer, Screwdriver, Pliers, Wrench, Saw, Shovel, Garden Hoe [Plow]...)

- Co-op (2-4 Players - Local Server)

- Mods & Steam Workshop (After Final Release)

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I'd like to see in the game:
1.A lot of objects,tools for building(shelters,weapons,tools,special equipment, etc)
2.Diverse world-not just empty countryside,but also something diverse)
3.Create and kastomizatsiya characters,weapons
4.Transport
5.More optimization)
6.Well, as I said-more buildings!

Edited by SerMay

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